![]() Pretty much perfect with skipdraw set to 1/1 to remove the blur. The game indeed looks a bit darker that the original, and textures might sometimes flicker. Mostly 60 fps with occasional stutters, completely playable from start to finish. Used Async mix for audio and the F9 trick to fix the skies. ![]() Played on a Mid 2019 MacBook Pro 15" via BootCamp. Works great, check known issues for a workaround for the sky.Įurope v01.70(), Recommended, MTVU, Very CPU and GPU intensive (my 9800GTX can only do up to 2x without slowdowns). Runs perfectly fine (60 FPS at most time), but has a lot of graphic glitches. Too many speed hacks makes the cars turn invisible. Runs pretty slow, plus a lot of graphic glitches. With multiplayer gameplay, more than 100 events, and 40 tracks, Burnout 3 provides intense speed and action.ģ0-40 FPS. For those who thirst for crashes, the game includes a crash mode that rewards you for creating massive pileups. You can battle your way to the front of the pack by taking down rivals and causing spectacular crashes. Game description: Burnout 3 challenges you to crash into (and through) busy intersections, while creating as much damage as possible. AMD GPUs also fall under this due to Xenia triggering driver bugs causing crashes when its ROV-based rendering path is used.Publisher(s): EA Games (US), Electronic Arts (EU, AU, JP, US) Integrated GPUs will also generally provide too low frame rates for comfortable playing. ![]() "GPUs without ROV (rasterizer-ordered view) / fragment shader interlock support will perform worse and possibly have more graphical issues. However, this is a hardware feature, and thus on older graphics cards, Xenia is limited to the RT path." This allows for much higher performance since there's no expensive data copying, and better accuracy because of no pixel format limitations. § What is ROV? "Using the Rasterizer-Ordered Views (ROV) feature of Direct3D 12 allows Xenia to overcome by doing blending and depth/stencil testing manually in pixel shaders, rendering directly to the 10 MB buffer. Leaving No Pixel Behind: New Render Target Cache, 3x3 Resolution Scaling & Three Years in Xenia’s GPU Emulation.
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